Golf Darts Rules

Mini golf on the dartboard: every dart is a stroke, the segment you hit is the direction of the shot, and the fewest strokes wins.

Golf darts game showing the hole with its walls, sand traps, and cup, the players' balls, and the scorecard
Golf game with the hole, the balls of every player, and the scorecard

Overview

Golf is mini golf with the dartboard as your putter. Every player has a ball on the same hole, and every dart is a stroke: the segment you hit is the direction of the shot, and the ring decides how far the ball travels. Walls make the ball rebound, sand traps stop it, and boosters carry it further. Sink the ball in the cup in as few strokes as you can.

Segment values do not matter — a 1 sends the ball as far as a 20. What matters is the direction. Play 3, 6, or 9 holes; after the last hole, the player with the fewest strokes wins.

Game Setup

Setting Value
Players 1 to 8 — a solo game is a practice round
Holes 3, 6, or 9 (default 9)
Format Single leg or best of N legs
Darts per Turn Up to 3 — every dart is a stroke

Playing a Shot

Every dart hits your ball from where it lies:

In the middle of the hole, the shot guide shows the direction of every segment. It stays in place, so read it as a compass from wherever your ball lies. A shot that starts in sand travels half as far.

The Course

Dartly's course has 9 holes, from a par 2 to a par 5, with a total par of 33. A game plays holes 1 to 3, 1 to 6, or all 9. Every hole has a tee, where every ball starts, and a cup, and most holes add obstacles:

Par and the Scorecard

The header shows the hole number and its par. The scorecard lists every player's score on each hole played, the total, and the score to par, with the par of every hole on top.

A Turn and a Hole

Stroke Cap

A hole never costs more than 7. A player who has used 6 strokes without sinking the ball picks it up, and the hole scores 7. A turn never has more darts than the strokes left before the cap.

Winning

Game Flow Example

Hole 2 is a par 3 with a sand trap just above the line from the tee to the cup. Three players:

Turn Player Darts Result Strokes
1 Anna Triple 6, Outer Bull Triple 6 sends the ball 300 straight toward the cup, 140 short of it. The outer bull putts it in — sunk in 2, one under par, and the third dart is not thrown 2
2 Ben Triple 13, Triple 6, Single 3 Triple 13 runs into the sand trap and stops. Out of the sand, Triple 6 travels only half as far, 150; Single 3 rolls the ball down to the cup and it drops — sunk in 3, par 3
3 Carla Double 6, Double 6, Miss The two doubles leave the ball 40 short of the cup, just too far to drop. The miss still counts as a stroke 3
4 Carla Outer Bull Anna and Ben are done and skipped. The putt drops — sunk in 4, one over par. Every ball is in, so hole 3 starts 4

Confirmation Mode

Confirmation Mode is an optional setting you can turn on when creating a game, or toggle mid-game from the top bar. Tapping the dartboard opens a magnified 1.5× overlay showing the segment you hit, its two neighbors, and the Bull — tap the correct segment to confirm the throw, or tap outside the overlay to cancel with nothing recorded. It's especially useful near the cup, where one wrong segment sends the ball the wrong way. Misses are always registered immediately and skip the confirmation step.

Strategy Tips

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